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The game & movie have beautiful artwork |
Michael Jackson's Moonwalker is a bit of an oddity in video game
history. The Genesis version is just one of the many versions of the
game released on Sega platforms, in the arcades, and for home computers
in 1989 and 1990. The game is inspired by the "Smooth Criminal" segment
of the the strange, but fun, Moonwalker movie starring Michael Jackson
and Joe Pesci. The game itself is quite simple, unique, odd, and...well,
bizarre(a great thing).
Mr. Big(Pesci) and his organization have
kidnapped a bunch of children and Michael is out to put an end to his
dastardly plans. Hmm, simple enough. There really isn't a lot of plot or
exposition in the game itself, though in the movie it is very clear
what Mr. Big's ultimate goal is: to get the world addicted to drugs,
starting with the children. The player will begin the game in a
side-view 2D stage and begin to locate all of the kidnapped children in
that stage. Throughout each level you have to deal with a limited
selection of enemies, such as gangsters, zombies, dogs, and spiders.
Once all of the children(who all look like Katie from the movie) in the
stage are rescued, you have to find the section of the stage that
triggers the boss fight for that level. Rinse and repeat. The idea
behind the adventure, as well as what you are required to do, is simple
and straightforward. This is part of what makes many games of this era
so fun: just jump in and experience the game.
The AI of the
enemies is nothing to write home about, as their attacks usually consist
of their running straight into you or pausing noticeably before firing
bullets at you. What your enemies lack in skill and cunning, they make
up for in their numbers. As you progress through the game you will begin
to find yourself overwhelmed by their constant attacks if you're not
careful, as the difficulty slowly ratchets up through each of the
levels. Taking care of the enemies is accomplished normally by a few
simple attacks, namely Michael's trademark kick, and a very
Michael-esque hand strike, both of which shoots some sort of stardust
looking material a short distance forward. If you find yourself surround
by too many enemies, you can trigger a special attack. While holding
the button for the special Michael will do his famous spin maneuver,
making him invincible and damaging the enemies he comes into contact
with. When you release the button he will fling his fedora around to do
additional damage. If you decide to continue to hold the special attack
button(without releasing for the fedora throw), the music will change
and Michael will begin to dance, which will force most of the enemies
you encounter in the game to dance along with him(even the dogs!). Once
the dance number is finished, all of the low level enemies in the
playfield will be wiped out. How fun is that? It's a very cool way to
wipe out a screenful of enemies with style and, like any special should,
feels quite satisfying.
The final level is where the game
developers decided to mix things up a bit. In this level you are an
outerspace battle with Mr Big: he in his spaceship and the player with a
cockpit view inside "Michael's Battle Plane". The interior of
"Michael's Battle Plane" and the H.U.D. look pretty neat and
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Image courtesy of shenmuer2001@gamefaqs |
80's
futuristic, if you know what I mean. Things are not so simple though, as
you have to deal with multiple enemy spacecraft while assaulting Mr.
Big's spaceship. As you do battle, you will be treated to seeing images
of Mr. Big on a small monitor as he talks trash to you! This boss
battle, while rather short, is hands-down the most challenging section
of the game. There is a very simple way to CHEESE your way to victory,
but that will not be covered here. This change of pace, scenery, and
gameplay is a welcome one that gives the final battle a feeling of scope
and importance.
Though Moonwalker is no masterpiece, there is a
lot of fun to be had with the game. Occasionally you may see a shooting
star(as in the movie) dart across the screen. Touching the shooting star
will cause Michael to momentarily transform into the robo-Michael(kind
of like in the movie). Although this looks pretty cool, and Michael can
fire laser beams from his eyes and launch heat-seeking missiles, it's a
bit useless as you cannot rescue any of the kidnapped children while in
robo-mode. Still, it's worth grabbing the star just for the show and the
havoc you can wreak. It's the details like this that are the most
enjoyable part of the game, such as having Michael do some of his
aforementioned famous moves while destroying enemies in the process. In
addition to moves like the standard trademark kick, you can also slide
down banisters, strike a famous Michael pose, and even do the Moonwalk,
which doesn't really accomplish anything besides looking really cool.
Another weird, and totally cool, aspect of the game is when Michael
rescues all of the Katie's in the stage, Bubbles the chimp will appear
and hop on Michael's shoulder, pointing the way to the spot where the
boss fight will commence. Bubbles' directions aren't really much help at
all, but it's just one of those quirky things that often put a smile on
my face while playing.
And then there is the music! Not many
games can boast of a soundtrack such as Moonwalker's. Each level plays
nice, digital music from some of Michael's most well-known songs,
including Smooth Criminal, Beat It, Another Part of Me, Billie Jean, and
Bad. Apparently some early copies of the game include the Thriller
song, rather than Another Part of Me, though later iterations had the
song removed(probably due to Michael not writing the Thriller song). So,
as you might expect, the music is one of the highlights of the game.
Michael Jackson tunes ran through a 16 bit filter should be quite a
treat for anyone who is a fan of the era. Don't be surprised if you find
yourself singing along to the music, emphasizing certain lyrics as you
kick another gangster into oblivion.
Though I found the game to
be quite enjoyable, there are some bothersome flaws that do drag things
down a bit. Michael looks great, both in human and robo form, yet the
graphics can be rather bland at times. The stages don't really have any
variation to them individually, so you will basically be looking at the
same background and foreground from the beginning of one level until you
reach the next. For instance, when you are battling the zombies in the
graveyard, you are seeing the same ground, tombstones, and dark sky
throughout. The only level that really looks interesting is the first
level inside the old nightclub, while the other 2D levels are generic,
by-the-numbers efforts(parking garage, graveyard, etc). Another hit to
the aesthetics of the game is that in lieu of having a variety of
enemies in each stage, you are usually dealing with a couple of
palette-swapped enemies. It's too bad that this bit of blandness didn't
stop with just the visuals, as some of that spills over into how the
game plays out as well.
Thankfully, the controls function
precisely and responsively, though the basic actions you perform do not
always come together fluidly. Additionally, the layout of the stages are
rather uninspired and simple. There really isn't any feeling of
"flowing" through the levels: you move Michael when it's time to move
him, attack when it's time to attack, and jump when you need to. The
running and jumping can feel more like disconnected inputs, rather than
the actual movements of the character. During the game you will be
tasked with a fair amount of jumping, and often these jumps are of
little consequence. There are not many sections of the game where a
mis-timed jump will cause you to fall to your death. So you will often
find yourself semi-awkwardly jumping onto a pool table or a rock just so
you can move forward. You just don't get that feeling that you are
navigating the terrain and picking apart enemies as you go. While this
is unfortunate, it's certainly not a deal-breaker.
Another bother
is that the game doesn't really give you any direction, and sometimes
you will find yourself wandering around the level trying to find a
well-hidden Katie. It's not exactly a thrill to sometimes retread an
entire level, checking behind every door or tombstone to find her. Even
after you have rescued all the Katies in a level, you may find yourself
having to do yet more wandering around until you find the spot in the
stage that triggers the boss fight. As mentioned before, Bubbles the
chimp will come and point to the direction of the boss area, but I
sometimes found his directions more confusing than helpful.
Regardles
of the obvious flaws in the game, the positives really do outweigh the
negatives. It's simply a blast to wipe out a legion of mobsters using
Michael's famous dance moves to the beat of his catchy music. I had a
lot of fun chaining together dance moves and poses(which do nothing
besides look sweet) just for the heck of it, even after finishing the
game. The sheer lunacy of the entire game make it an experience you
won't soon forget. The excellent music really sets the stage in what is a
very unique mashup of two supremely awesome things: Michael Jackson and
16 bit gaming. Your enjoyment of the game may hinge entirely on whether
or not you are a MJ fan, as the nuts and bolts of the game itself are a
bit bland. Then again, if you can appreciate quirky and crazy in your
games, Moonwalker has them in spades. Give Moonwalker a whirl, and don't
stop 'til you get enough!