Just an ordinary song that was popular
in an alien city tens of thousands of years ago
Press start and let the awesome begin! |
Choujikuu Yousai Macross: Scrambled Valkyrie is a horizontally scrolling shooter developed by Winky Soft and released in Japan in 1993. It is based on the Macross franchise, better known in the west as Robotech. Seeing as how Macross is a hugely successful franchise in Japan, while Robotech was one of the pioneers of anime in the west, it’s not hard to understand why this game never saw a release outside of Japan. That’s really a shame, as Scrambled Valkyrie is one hell of a game and is very import-friendly. You don’t need to know any Japanese to play the game, as what little text that’s in the game is in English, or more accurately, Engrish. So with all of that out of the way, let’s take a look at the game itself.
Scrambled Valkyrie takes place in the Macross: Do You Remember Love setting and
makes excellent use of the Macross license. I won’t go into much detail regarding
the story, as it doesn’t really play a huge part of the game. Actually, the
story is hardly mentioned in the game, but it certainly does add something to
the experience if you are familiar with the movie or even the show. For
those unfamiliar, the Zentradi alien race has waged war on Earth and has
humanity on it’s heels. Ever resilient, mankind seeks to defend itself and the
pilots of their military fleet are the stars of the game.
As the player, you have a choice of
three pilots: the love-torn Hikaru(Rick in Robotech), the ace pilot Max, and
the Zentradi Millia. Each pilot has their own entirely unique weapon load-out
for their VF-1 Valkyrie fighter. The VF-1 Vakyries are aircraft that resemble a
fighter place, but can swap between three distinct forms: fighter(jet fighter),
GERWALK(half fighter, half robot), and Battroid(robot). Each form for each
pilot has a single, unique weapon, so swapping between forms becomes a huge
part of the strategy in the game. When in fighter mode, the Valkyrie has a
smaller profile and moves swiftly, GERWALK has a slightly larger profile and
moves at a moderate pace, while the Battroid has the largest profile and moves
the slowest. As you might imagine, the weapon used in fighter mode is, for the
most part, a quick, forward-firing weapon. The GERWALK and Battroid weapons are
where you will find your heavy hitters and directional-based weaponry. Also, each
pilot has one weapon that can travel through walls and barriers. When and how you
use each weapon is crucial to success in Scrambled Valkyrie. Part of what makes
the game so much fun is that each weapon for each pilot is actually useful and
not a throwaway just added in for variety. Each of the three weapons you have
at your disposal starts at level 1 and can be powered up to level three by
collecting power-ups dropped by destroyed enemies. Getting hit will damage your
health meter as well as powering down your currently equipped weapon by 1
level.
One of the more unique and interesting
features of the game is the “Minmay cannon”. If you remain motionless for approximately
1 second, your Valkyrie will become engulfed in a golden aura. Certain enemies
will swap sides and join you in battle if they come in contact with the aura.
As far as I was able to tell, once they become your ally they are invincible
and do not receive damage. You can only have one ally at a time and they will
fight alongside you as long as you do not die or recruit another enemy. Some of
the enemies you recruit aren’t very powerful, but some of the more advanced
enemies later in the game can really bring the pain. This is especially helpful
in the last level where the difficulty really steps up, but more on that later.
Click here to see my No-Death run with Hikaru
Crazy cool Macross art! |
Click here to see my No-Death run with Hikaru
There are 7 levels to battle your way
through in Scrambled Valkyrie, each progressively more difficult than the last.
The levels are varied and beautiful, with an ever-changing variety of enemies
scattered throughout. Some levels take place in space, some on land, and one
even takes place inside the SDF(Super Dimension Fortress). The SDF level is
probably my favorite, as it is gorgeous and really stands out from the rest of
the levels. There is even one point in the level where you pass by the concert
hall, with it’s laser-light show in full effect, and a Minmay song begins to
play. It’s obvious that the developers were Macross fans and took the time to
add in such a nice touch. All in all, with it’s excellent use of parallax
scrolling, vibrant colors, and pixel-perfect rendering of the Macross universe,
Scrambled Valkyrie is a 16-bit visual extravaganza. I would easily count it among
the best looking games that I have ever played from the 16-bit era.
The gameplay in Scrambled Valkyrie is
smooth and precise. The actual controls of the game are very simple, making use
of 2 face buttons and, of course, the D-pad for movement. The B button is used
to fire your weapon; thankfully the game uses an “auto-fire” mechanic, rather
than having you repeatedly tapping the button until your thumb falls off. The Y
button is used to swap between the modes of your Valkyrie. The pacing of each
level has a nice, steady flow, as you battle through waves of enemies and
navigate over mountains, between space debris, and around giant spaceships. I
made mention of your Valkyrie having a health meter earlier, which might lead
you to believe the game to be a bit on the easy side. Don’t let the health
meter or simple controls fool you; Scrambled Valkyrie is a tough game. As is
the case with most shmups, you will die plenty of times in your quest to make
it to the end. Memorizing levels, enemy tactics, and knowing which weapon, or
even which pilot to use, all play a part in finding your way deeper into the
game. Thankfully, the game controls very well and the hitbox for your Valkyrie
feels just right. You won’t find yourself being hit by an object that seemingly
passed by your ship or anything like that. While it is a rather challenging
game, the difficulty is balanced enough that you always seem to be making a
little more progress with each life. Speaking of which, you only have 1 life
and then it’s game over. You have a limited number of continues, but the game
is rather generous in this regard. Also, in each level there is a hidden
continue(Macross icon) to be found. So don’t fret too much about that. There is
also a simple level-select cheat that can be entered at the title screen if you
choose to go that route.
The sound effects are nothing
extraordinary, just your typical space-battle kind of fare that fits rather
well with the feel of the game. But it’s the music that really shines in Scrambled
Valkyrie. If you’re a fan, you will probably recognize a few tunes from the
Macross world. I don’t have enough knowledge about music to really expound on
the matter, but each track seems to fit the level and general atmosphere of the
game. My personal favorite is “Ai Oboete Imasu ka”, which eerily plays as you
approach the epic, final battle of the game.
My very own copy! |
It’s really hard to find anything
negative to say about the game. It looks beautiful, has great music, controls
wonderfully, has a nice variety of weapons, offers a stiff, but rewarding
challenge, and shows a lot of small touches and care that the developers put
into it. There is very little slowdown in the game, which is a pleasant
surprise for a SNES, or in this case, Super Famicom shmup. Perhaps the only
real downside, if you can even call it that, is the Engrish used in the
transition screens between levels and at the end of the game. However, the game
was never localized for an English-speaking audience and, to me, the Engrish
just adds to the overall charm of the game.
If it isn’t obvious by now, I cannot
recommend this game enough. I went into the game expecting some Macross and
shmup goodness, but was blown away by just how awesome the game is on all
fronts. Nothing about the game would caution me in recommending it, unless you
simply don’t like a good challenge. I don’t often replay games once I have
finished them, but I’ve gone back and completed Choujikuu Yousai Macross:
Scrambled Valkyrie multiple times in the last few weeks. It really is a
pleasure on every level you could want it to be and is simply a blissfully
awesome experience. It easily stands as one of the most technically superior
and well-crafted SNES/Super Famicom games and shmups that I have ever had the
pleasure of experiencing. They sure don’t make em like they used to.