Wednesday, February 26, 2014

Phalanx (SNES) text review



Oh hell yeah
Phalanx is a surprisingly quality shoot em up, brought to us lovingly by ZOOM Inc and Kemco. Released early in the SNES’s lifespan, Phalanx seems to have been overshadowed by shmup heavyweights like Super R-Type, Gradius III, and Axelay. To be honest, I was a bit underwhelmed by Phalanx when I first played it not long after it’s initial release. I realized it was a nice shmup, but it did not seem to have the pizazz of a something like Super R-Type. So here we are, over 20 years later and I decide to go back and give Phalanx another shot(since I had been on a shmup binge).

The story is pretty typical of most shmups: bad guys have showed up, go out and shoot them until they explode. Fair enough. The controls are spot on and very responsive, which is always important with precision games like shmups. Also important to shmups is the hitbox of your ship, which I am happy to say, makes sense and doesn’t require you to adjust how you perceive the mass of your ship. In other words, if an enemy or shot looks like it hit your ship, it did. If it looks like it missed your ship, it did. Phalanx nails this. How do some games totally screw this up?

I was particularly impressed with the weapons and power-ups at your disposal in Phalanx. For your secondary powerups, there are 3 different missiles you can obtain. Of the 3 missile power-ups, one is a homing missile, another shoots directly across the screen and explodes on impact, the other also shoots across the screen, but flies through any enemies damaging all that it passes through. You also have access to 5 or so main weapon power-ups that you run across throughout the adventure. You will have the usual assortment of shmup weapon upgrades, such as laser, homing, and ricochet among others. What’s really neat is that you can store 3 of the power-ups at once and swap between them on the fly. Also, when you die you only lose the weapon power-up that you currently have equipped and get to keep the other two. To further the variety and strategy allowed to the player, you can sacrifice a power-up in order to unleash a screen-clearing bomb. Topping it all off, the button layout is completely customizable!

The graphics are pretty subdued, with a lot of earthy tones and enemies that are mixtures of bio/geo/mechanical sorts of things. Each mission starts out with a simple shot of your pilot(a very cool anime-looking fella) and the name of the level. My two favorites are level 1 which starts out above the clouds/smog, then descends to above a very dreary, industrial, Coruscant-looking city; the other favorite is level 6, named Advertise, which surely enough is set in an outer-space asteroid field with neon signs all over the place. The music is a nice touch as well. It has that sort of generic, late 80s/early 90s game music that really takes me back.

Phalanx is a fairly stiff challenge. It felt a bit overwhelming initially. It’s very manageable on the easiest difficulty level, which familiarizes you well with the levels in preparation for the higher difficulty settings. That being said, Phalanx is not overly difficult and doesn’t really step into any sort of absurd difficulty. The bosses in the game are suitable and the final boss is fairly interesting and engages you in a different manner than previous bosses in the game. Be warned, you do have a limited amount of continues. Don’t let the challenge or limited continues dissuade you; Phalanx is a very beatable game if you give it a little time and are of at least average skill.

I really cannot recommend Phalanx enough. It’s not that it’s spectacular by any means, but it’s a really solid shmup. It’s fairly common, very affordable, and is also available for legal download at this time. If you’ve never played Phalanx, but are aware of the game, it’s probably because of the infamous cover art: the banjo-strumming hillbilly in outer-space with the Phalanx fighter flying through the background. Don’t let the ridiculous(and totally radical) cover art fool you into thinking Phalanx is some third-rate game. Give Phalanx a try if you’re into shmups, just don’t go in expecting a masterpiece. With your expectations properly adjusted, Phalanx will deliver a smooth(and nearly slow-down free) challenge that is a joy after all these years.



Monday, February 24, 2014

slow sailing, and then...

February was turning out to be a pretty slow month until I ran across a nice little lot. But before I get to that, I'll cover a few other tidbits first. I've been playing a lot of shmups lately. I've finished almost every shmup that I have in my collection. The only ones left in my collection that I have not finished are one that I kinda doubt I can actually beat. So lately I've been looking for shmups locally, but the pickins are pretty slim. However, I did pick up Air Fortress, Zanac, and Xevious for the NES a few weeks ago. I've never played Air Fortress or Zanac, but I am familiar with Xevious. Also, I recently ebay'd R-Type Command for the PSP. It's not a shmup, but it is an R-Type game, so maybe that will help quench my thirst somewhat. The problem is that I own most of the affordable and common shmups for the SNES and Genesis that are available in the area. Now I'm pretty much at the point of having to spend $$$ on the few around here that I don't have, or go online and shell out $$$ to get them. Oh well, that's how it goes sometimes.

Now for the find that actually inspired me to make a new blog post in the first place. It is a system that I didn't own and didn't think I would be owning any time soon. It just so happened that a local store had the system, along with 7 games at a good price. So I had to...

Buried beneath those massive and gaudy controllers is an Atari Jaguar! Yes, the fabled Jaguar. Perhaps one of the most ill-conceived consoles of all time. Perhaps the weakest library of games in the history of consoles. Perhaps the console with the most obtuse controllers of all time. Yes, the console that effectively killed what was left of the once great Atari. Nonetheless, I didn't have one and I wanted one. Why? To experience the Jaguar and it's unique, though weak, library of games. Of particular interest to me are the remakes/sequels to many classic/Atari games. Tempest 2000 is reportedly a really great game.

But anyways, the Jaguar I bought came with the proper hookups to get it up and running. It also came with 2 controllers, which is all I should ever need. The 7 games I got in the lot: Flip Out, Zoop, Checkered Flag, Iron Soldier, Cybermorph, Evolution: Dino Dudes, and Alien vs Predator. Alien vs Predator is supposed to be one of the better games for the system, so that really helped in my decision to spring for this lot.

I'm really looking forward getting my hands on a few other games for the system. Mainly Tempest 2000, Raiden, and Rayman. That's it for now. Until next time...